Harm
- Level
- 1
- School
- Necromancy
- Keywords
- Flexible
- Range
- 40 meters
- Duration
- Instant
You sacrifice a portion of your vitality to deliver necrotic pain to another. You take necrotic damage equal to the total mana spent when you cast the spell, which cannot be reduced or resisted in any way. One creature of your choice that you can see within range takes necrotic damage equal to the damage you took.
The target must make a Resolve defend roll contested by your Magic skill. On a success, it only takes half damage.