Sealbind
- Level
- 2
- School
- Abjuration
- Keywords
- –
- Range
- Touch
- Duration
- Until dispelled
You magically seal a door, gate, chest, or other entryway. The sealed object is locked against all non-magical attempts to open it. Picking the lock requires a Burglary skill check contested by your Magic skill. The difficulty to force the object open through brute strength is increased by +5.
You may designate up to three creatures who can open the sealed object without a check. The seal remains until dispelled or you willingly end the effect.