Sealbind

Level
2
School
Abjuration
Keywords
Range
Touch
Duration
Until dispelled

You magically seal a door, gate, chest, or other entryway. The sealed object is locked against all non-magical attempts to open it. Picking the lock requires a Burglary skill check contested by your Magic skill. The difficulty to force the object open through brute strength is increased by +5.

You may designate up to three creatures who can open the sealed object without a check. The seal remains until dispelled or you willingly end the effect.