Hellfire

Level
5
School
Elemental
Keywords
Range
40 meters
Duration
Up to Magic turns

Choose a creature that you can see within 40 meters of you. The target must make a Resolve defend roll contested by your Magic skill. On a failure, the target takes Fire damage equal to the margin of failure plus 2d4, and is wreathed in unholy flames.

While wreathed, the target takes 2d4 Fire damage at the end of each of its turns. These flames cannot be extinguished by non‐magical means. The flames last for a number of turns equal to your Magic skill, after which they burn out.